DEFINITION: Generated by the students, these questions represent the knowledge students need to discover to successfully meet the challenge.
Appropriate Online Activity
What are some good ways to utilize social networking in schools today?
How has texting changed communication styles with today's teenagers?
How has social networking changed communication with peers, teachers, family and friends?
How might the use of social networking help a student present themself to a future college or employer?
Inappropriate Online Activity
How has texting changed communication among today's teenagers?
How can students avoid inappropriate sites, chats, networking?
How can students recognize inappropriate online behavoir and make attempts at avoiding it?
How can students recognize when they are being asked too many questions, giving out unnecessary personal information
and how to post information safely and appropriately about themselves?
Guiding Activities
DEFINITION: These lessons, simulations, games, and other types of activities help students answer the guiding questions and set the foundation for them to develop innovative, insightful, and realistic solutions.
Smokescreen interactive game Go to above website and choose three games, play them, then write a reflective blog outlining your experience, feelings, opinions. Did you change your perspective in any way about social networking and appropriate behavior? Could you recognize any of your own behaviors when viewing the games?
Videos and reallife stories: http://www.netsmartz.org/resources/reallife.htm After drawing a number that corresponds to one of the above videos, with a partner, watch the video and do the corresponding exercises. When completed, share your reflections about what you may have learned or felt, with another peer group. Identify the choices made and what could have been done differently in order to affect a different outcome.
Acronym Activity: Chat Acronyms used in Email, IM, and Text Messaging: www.sharpened.net/...acronyms.php Randomly choose numbers and letters from the bucket. In groups of four, create as many socially appropriate chat acronyms as you can, in a timed 5 minute interval. Share with other groups to compile a master list of acceptable acronyms that can be used in a classroom setting.
Survey Monkey http://www.surveymonkey.com/ Create a set of questions to ask three people of differing ages about their Social Networking habits.
Guiding Resources
Definition: This focused set of resources can include podcasts, websites, videos, databases, experts, and so on that support the activities and assist students with developing a solution.
PROJECT BASED LEARNING EDIM 502
Group 5:
Guiding Questions
DEFINITION: Generated by the students, these questions represent the knowledge students need to discover to successfully meet the challenge.
Appropriate Online Activity
What are some good ways to utilize social networking in schools today?
How has texting changed communication styles with today's teenagers?
How has social networking changed communication with peers, teachers, family and friends?
How might the use of social networking help a student present themself to a future college or employer?
Inappropriate Online Activity
How has texting changed communication among today's teenagers?
How can students avoid inappropriate sites, chats, networking?
How can students recognize inappropriate online behavoir and make attempts at avoiding it?
How can students recognize when they are being asked too many questions, giving out unnecessary personal information
and how to post information safely and appropriately about themselves?
Guiding Activities
DEFINITION: These lessons, simulations, games, and other types of activities help students answer the guiding questions and set the foundation for them to develop innovative, insightful, and realistic solutions.
Smokescreen interactive game
Go to above website and choose three games, play them, then write a reflective blog outlining your experience, feelings, opinions. Did you change your perspective in any way about social networking and appropriate behavior? Could you recognize any of your own behaviors when viewing the games?
Videos and reallife stories:
http://www.netsmartz.org/resources/reallife.htm
After drawing a number that corresponds to one of the above videos, with a partner, watch the video and do the corresponding exercises. When completed, share your reflections about what you may have learned or felt, with another peer group. Identify the choices made and what could have been done differently in order to affect a different outcome.
Acronym Activity: Chat Acronyms used in Email, IM, and Text Messaging:
www.sharpened.net/...acronyms.php
Randomly choose numbers and letters from the bucket. In groups of four, create as many socially appropriate chat acronyms as you can, in a timed 5 minute interval. Share with other groups to compile a master list of acceptable acronyms that can be used in a classroom setting.
Survey Monkey
http://www.surveymonkey.com/
Create a set of questions to ask three people of differing ages about their Social Networking habits.
Guiding Resources
Definition: This focused set of resources can include podcasts, websites, videos, databases, experts, and so on that support the activities and assist students with developing a solution.
DIIGO / Fantastic - 4